Make games with the Godot 4 editor on an Android phone or tablet
The official Godot 4 editor for Linux runs on an Android phone or tablet, with its 3D viewport and all three renderers on the phone's GPU. A tablet with a keyboard and mouse is a usable small game-dev machine; a phone is good for checking and small fixes.
What you can do
- Open and edit Godot projects in the full editor, including the 3D viewport.
- Press Play and run your scene on the GPU, with output in the editor's Output panel.
- Keep the project in Git and work on it from the phone or tablet.
- Let an AI coding agent edit GDScript in the terminal while you test in the editor.
Measured: a test scene in all three renderers
Official Godot_v4.5.1-stable_linux.arm64 (checksum checked). Scene: sky, a sun with shadows, 400 lit cubes, 1280×720, vsync off. All pictures were checked to be correct, not just counted.
| Renderer | Flip 3 (Adreno 660) | Tab S7 (Adreno 650) |
|---|---|---|
| Mobile (Vulkan) | 29 fps | 29.3 fps |
| Forward+ (Vulkan) | 21 fps | 15.1 fps |
| Compatibility (OpenGL 4.6 via Zink) | 44 fps | 27.5 fps |
For a phone, Compatibility or Mobile is the renderer to use while editing.
Limits, plainly
- No sound. The Linux system has no sound card; start Godot with
--audio-driver Dummy. - The Linux desktop must be running; Godot does not start headless by itself.
- Exporting an Android build from the phone was not done yet.
- The GPU path in PocketShell works on Qualcomm Adreno GPUs only. On other GPUs (Mali on many Exynos, MediaTek and Google Tensor phones) the same programs run on the CPU, which is much slower for graphics. That is being worked on; it does not work today.
- A desktop editor on a phone screen is cramped; use a tablet, keyboard and mouse for real work.
How to try it
- Start the Linux desktop in PocketShell.
- Download the official Linux arm64 editor from godotengine.org and unzip it.
- Run it from a desktop terminal:
./Godot_v4.5.1-stable_linux.arm64 --audio-driver Dummy
Questions
Can I use the Godot editor on Android?
Yes. The official Godot 4.5.1 Linux arm64 editor runs on the PocketShell Linux desktop, with the Mobile, Forward+ and Compatibility renderers on Qualcomm Adreno GPUs.
How fast is Godot on a phone?
A test scene with 400 lit cubes and shadows at 1280×720 ran at 29 fps (Mobile), 21 fps (Forward+) and 44 fps (Compatibility) on a Galaxy Z Flip 3.
Written by Muhammad Taha Raees, the developer of PocketShell. Measurements are single runs on the devices named, unless the text says otherwise. Last checked: 2026-11-04.