Make games with the Godot 4 editor on an Android phone or tablet

The official Godot 4 editor for Linux runs on an Android phone or tablet, with its 3D viewport and all three renderers on the phone's GPU. A tablet with a keyboard and mouse is a usable small game-dev machine; a phone is good for checking and small fixes.

What you can do

Measured: a test scene in all three renderers

Official Godot_v4.5.1-stable_linux.arm64 (checksum checked). Scene: sky, a sun with shadows, 400 lit cubes, 1280×720, vsync off. All pictures were checked to be correct, not just counted.

RendererFlip 3 (Adreno 660)Tab S7 (Adreno 650)
Mobile (Vulkan)29 fps29.3 fps
Forward+ (Vulkan)21 fps15.1 fps
Compatibility (OpenGL 4.6 via Zink)44 fps27.5 fps

For a phone, Compatibility or Mobile is the renderer to use while editing.

Limits, plainly

How to try it

  1. Start the Linux desktop in PocketShell.
  2. Download the official Linux arm64 editor from godotengine.org and unzip it.
  3. Run it from a desktop terminal: ./Godot_v4.5.1-stable_linux.arm64 --audio-driver Dummy
Where PocketShell fits. Godot's Linux editor needs a Linux desktop and working Vulkan or OpenGL. PocketShell provides both on Adreno: the desktop, and the Turnip and Zink drivers that make Godot's renderers run on the phone GPU. PocketShell is a 15-day free trial, then €7.99 once, no subscription. Pricing · Download

Questions

Can I use the Godot editor on Android?

Yes. The official Godot 4.5.1 Linux arm64 editor runs on the PocketShell Linux desktop, with the Mobile, Forward+ and Compatibility renderers on Qualcomm Adreno GPUs.

How fast is Godot on a phone?

A test scene with 400 lit cubes and shadows at 1280×720 ran at 29 fps (Mobile), 21 fps (Forward+) and 44 fps (Compatibility) on a Galaxy Z Flip 3.

Written by Muhammad Taha Raees, the developer of PocketShell. Measurements are single runs on the devices named, unless the text says otherwise. Last checked: 2026-11-04.